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#ifndef QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H
#define QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qaspectjob.h>
#include <Qt3DRender/private/qray3d_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/qboundingvolumeprovider_p.h>
#include <Qt3DRender/private/qcollisionqueryresult_p.h>
#include <Qt3DRender/private/pickboundingvolumeutils_p.h>
#include <Qt3DRender/qpickevent.h>
#include <QMouseEvent>
#include <QKeyEvent>
#include <QSharedPointer>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {
class QNodeId;
}

namespace Qt3DRender {
namespace Render {

class Entity;
class Renderer;
class NodeManagers;
class RenderSettings;

class Q_AUTOTEST_EXPORT PickBoundingVolumeJob : public Qt3DCore::QAspectJob
{
public:
    PickBoundingVolumeJob();

    void setRoot(Entity *root);
    void setMouseEvents(const QList<QMouseEvent> &pendingEvents);
    void setKeyEvents(const QList<QKeyEvent> &pendingEvents);
    void setFrameGraphRoot(FrameGraphNode *frameGraphRoot);
    void setRenderSettings(RenderSettings *settings);
    void setManagers(NodeManagers *manager);
    void markPickersDirty();
    bool pickersDirty() const { return m_pickersDirty; }

    static RayCasting::QRay3D intersectionRay(const QPoint &pos,
                                              const QMatrix4x4 &viewMatrix,
                                              const QMatrix4x4 &projectionMatrix,
                                              const QRect &viewport);

    // For unit tests
    inline HObjectPicker currentPicker() const { return m_currentPicker; }
    inline QVector<HObjectPicker> hoveredPickers() const { return m_hoveredPickers; }
    bool runHelper();

protected:
    void run() Q_DECL_FINAL;
    void dispatchPickEvents(const QMouseEvent &event, const PickingUtils::CollisionVisitor::HitList &sphereHits,
                            QPickEvent::Buttons eventButton,
                            int eventButtons,
                            int eventModifiers,
                            bool trianglePickingRequested,
                            bool allHitsRequested);

private:
    NodeManagers *m_manager;
    Entity *m_node;
    FrameGraphNode *m_frameGraphRoot;
    RenderSettings *m_renderSettings;
    QList<QMouseEvent> m_pendingMouseEvents;
    bool m_pickersDirty;
    bool m_oneEnabledAtLeast;
    bool m_oneHoverAtLeast;

    QList<QKeyEvent> m_pendingKeyEvents;

    void viewMatrixForCamera(Qt3DCore::QNodeId cameraId,
                             QMatrix4x4 &viewMatrix,
                             QMatrix4x4 &projectionMatrix) const;
    QRect windowViewport(const QSize &area, const QRectF &relativeViewport) const;
    RayCasting::QRay3D rayForViewportAndCamera(const QSize &area,
                                               const QPoint &pos,
                                               const QRectF &relativeViewport,
                                               const Qt3DCore::QNodeId cameraId) const;
    void clearPreviouslyHoveredPickers();
    HObjectPicker m_currentPicker;
    QVector<HObjectPicker> m_hoveredPickers;
    QVector<HObjectPicker> m_hoveredPickersToClear;
};

typedef QSharedPointer<PickBoundingVolumeJob> PickBoundingVolumeJobPtr;

} // namespace Render

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H
