/****************************************************************************
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#include "mouseeventdispatcherjob_p.h"

#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/job_common_p.h>
#include <Qt3DInput/private/mousehandler_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {

MouseEventDispatcherJob::MouseEventDispatcherJob(Qt3DCore::QNodeId input,
                                                 const QList<QT_PREPEND_NAMESPACE (QMouseEvent)> &mouseEvents
#if QT_CONFIG(wheelevent)
                                               , const QList<QT_PREPEND_NAMESPACE (QWheelEvent)> &wheelEvents
#endif
                                                                                                             )
    : QAspectJob()
    , m_inputHandler(nullptr)
    , m_mouseInput(input)
    , m_mouseEvents(mouseEvents)
#if QT_CONFIG(wheelevent)
    , m_wheelEvents(wheelEvents)
#endif
{
    SET_JOB_RUN_STAT_TYPE(this, JobTypes::MouseEventDispatcher, 0);
}

void MouseEventDispatcherJob::setInputHandler(InputHandler *handler)
{
    m_inputHandler = handler;
}

void MouseEventDispatcherJob::run()
{
    MouseHandler *input = m_inputHandler->mouseInputManager()->lookupResource(m_mouseInput);
    if (input) {
        // Send mouse and wheel events to frontend
        for (const QT_PREPEND_NAMESPACE(QMouseEvent) &e : m_mouseEvents)
            input->mouseEvent(QMouseEventPtr(new QMouseEvent(e)));
#if QT_CONFIG(wheelevent)
        for (const QT_PREPEND_NAMESPACE(QWheelEvent) &e : m_wheelEvents)
            input->wheelEvent(QWheelEventPtr(new QWheelEvent(e)));
#endif
    }
}

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE
