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#ifndef QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H
#define QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H

#include <Qt3DQuickExtras/qt3dquickextras_global.h>
#include <QtCore/QUrl>
#include <QtCore/qpointer.h>
#include <QtQuick/QQuickWindow>

QT_BEGIN_NAMESPACE

class QQmlIncubationController;

namespace Qt3DCore {
class QAbstractAspect;
namespace Quick {
class QQmlAspectEngine;
}
}

namespace Qt3DRender {
class QRenderAspect;
class QCamera;
}

namespace Qt3DInput {
class QInputAspect;
}

namespace Qt3DLogic {
class QLogicAspect;
}

namespace Qt3DExtras {

namespace Quick {


class QT3DQUICKEXTRASSHARED_EXPORT Qt3DQuickWindow : public QWindow
{
    Q_OBJECT
    Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged)

public:
    explicit Qt3DQuickWindow(QWindow *parent = nullptr);
    ~Qt3DQuickWindow();

    void registerAspect(Qt3DCore::QAbstractAspect *aspect);
    void registerAspect(const QString &name);

    void setSource(const QUrl &source);
    Qt3DCore::Quick::QQmlAspectEngine *engine() const;

    enum CameraAspectRatioMode {
        AutomaticAspectRatio,
        UserAspectRatio
    };
    Q_ENUM(CameraAspectRatioMode); // LCOV_EXCL_LINE

    void setCameraAspectRatioMode(CameraAspectRatioMode mode);
    CameraAspectRatioMode cameraAspectRatioMode() const;

Q_SIGNALS:
    void cameraAspectRatioModeChanged(CameraAspectRatioMode mode);

protected:
    void showEvent(QShowEvent *e) Q_DECL_OVERRIDE;

private:
    void onSceneCreated(QObject *rootObject);
    void setWindowSurface(QObject *rootObject);
    void setCameraAspectModeHelper();
    void updateCameraAspectRatio();

    QScopedPointer<Qt3DCore::Quick::QQmlAspectEngine> m_engine;

    // Aspects
    Qt3DRender::QRenderAspect *m_renderAspect;
    Qt3DInput::QInputAspect *m_inputAspect;
    Qt3DLogic::QLogicAspect *m_logicAspect;

    QUrl m_source;
    bool m_initialized;
    QPointer<Qt3DRender::QCamera> m_camera;
    CameraAspectRatioMode m_cameraAspectRatioMode;
    QQmlIncubationController *m_incubationController;
};

} // Quick

} // Qt3DExtras

QT_END_NAMESPACE

#endif // QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H
